Part 1 - Starting up


I am actually working on this game now!

So, I've had this idea for a while to have a game based on a glitch used in speedruns for Super Mario World and Super Mario Bros 3. The idea is that you write code into ram by filling up sprite slots and seemingly randomly throwing things around. Then, by doing something (in the case of Super Mario World, you perform an "item swap" which is complicated and I can't explain) you can execute it and run the code.

You can't have ram and other things in Unity since it isn't for console, but I came up with the next best thing, putting blocks in specific locations based on a puzzle.

So I started the game a while ago, it was really, really bad and disorganized. Then I got rid of it and started again.

Before, I had made this green square thing which is basically a normal square but inverted, but this time I just used a square. Then I used a normal map generator to turn it into a normal map. Then I slapped ProBuilder and Post Processing into it and get to work.

The movement will be very similar to Karlson movement but less movement-y because this isn't a parkour game.

I then imported a cool sound effect into it and made a glitch effect.

The idea is that basically you start in each level. When you complete the puzzle you get teleported to the end area when you fall into the giant void (white cube) below, and it's timed so that the "drop" of the sound effect lands directly when you fall in, then a level complete sound will play, along with some UI and some other sounds.

If that didn't make any sense: then here:

So yeah. That's the first two levels done, and I'm going to create the first chapter soon. Also it looks really bad so I need it to look better asap :/

Get Arbitrary Code Execution - Development

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